STARVRExhibit Design, Fabrication, Project Management, On-site Supervision
Salt Convention, Las Vegas, NV, 2017
This traveling VR exhibit showcases StarVR's product in an immersive space that seamlessly transports the viewer from a physical to virtual demonstration space.
WALL OF SOUNDInteractive Design, Art Installation, Engineering, Fabrication, Installation
This modular wall system reflects the activity of visitors with light and texture. With every sound produced by its audience, the WALL OF SOUND responds by opening its surface, allowing light to spill out across the textural surface. The system is expandable to any wall size and its sensitivity is adjustable to react to the volume level within its environment.
NON COMMON DESKPURCHASE FROM THE NON ONLINE SHOP
To create collaborative and fluid workspace, NON designed the COMMON DESK, a large surface with a playful approach to organization and dividing workstations. Acrylic panels drop into a modular array slots in the tabletop creating movable bookends, folders and dividers that can be personalized. Taking it a step further, COMMON glows, keeping those who work late illuminated. A cable trough runs through the axis as a roomy home for cords, power supplies and hard drives. Made of laser cut aluminum, with laser cut acrylic panels. Common comes with 3 large panels and 12 small panels. Custom variations for dining tables, conference tables and outdoor tables also available upon request.
BUBBLES INSTALLATIONInteractive Design, Engineering, Fabrication, Installation Our team's challenge was to create a site-specific architectural scale installation that would engage the public and create a fun, social atmosphere for the community at M&A. Bubbles was not only a spectacle that stopped traffic, but excited visitors by allowing them to influence the physical space around them. The installation consists of large interactive bubbles that inflate and deflate in reaction to the changing occupancy of their surrounding space. The space starts out packed with bubbles and transforms to just a canopy as the space fills with visitors. In collaboration with Foxlin (Michael Fox and Juintow Lin) and Brand Name Label (Gabriel Renz). American Institute of Architects Honor Award.
NICKELODEONExhibit Design, Fabrication, Project Management, On-site Supervision This 50' X 20' Licensing Expo exhibit for Nickelodeon transformed elements from the brand into a three dimensional space filled with texture and tactile experiences. Visitors are greeted by a reception desk filled with ping-pong balls while meetings are held at tables in the shapes of a scrambled “n-i-c-k-e-l-o-d-e-o-n”. A sixteen-foot wide photo-op wall made of hundreds of projecting tubes creates the backdrop of the booth and a media display with TV and iPads show the upcoming Nick shows.
NON BRAILLE BAGPURCHASE FROM THE NON ONLINE SHOP
The BRAILLE BAG is part of a collection encoded with pieces of a short story. Not until they are all acquired will the full message be revealed. The soft wool felt is smoothly embossed, leaving the dots in the pattern soft and fuzzy. Nickel rivets hold together the durable construction.
WB GAMES E3 2013Exhibit Design, Graphic Design, Fabrication, Project Management, On-site Supervision 12,000 square foot exhibit space for WB Games Dramatic 20' tall graphic towers hover over each of the brands while a canopy of white fabric tiles shifts in color, moving with the flow of the booth design. This exhibit incorporated three theaters, an amphitheater complete with bleachers rigged with bass shakers, and a plush business lounge leading to ten meeting spaces.
LEGO RETAIL POPUPRetail Design
This proposed design for LEGO's retail popup included a series of brightly colored, modern spaces for executives and partners to learn about new products and the future of the brand.